TextRenderer: (
ctx: CanvasRenderingContext2D,
text: string,
x: number,
y: number,
) => void
Type Declaration
- (ctx: CanvasRenderingContext2D, text: string, x: number, y: number): void
Parameters
- ctx: CanvasRenderingContext2D
- text: string
- x: number
- y: number
Returns void
Pluggable text-painting strategy. The default fills white at
(x, y); markdown renderers replace this.