Per-node draw function. Mirrors the scene-slot drawOne signature on
<SceneCanvas> (SceneSlotConfig.drawOne) so consumers can reuse the
same callback (or a simplified variant) between a main canvas and a
detached scene-view canvas.
The function is called once per node in scene.renderOrder(). Returned
commands are in world coords; the caller's view is applied at the
group level (see renderSceneToCanvas's implementation).
Per-node draw function. Mirrors the scene-slot
drawOnesignature on<SceneCanvas>(SceneSlotConfig.drawOne) so consumers can reuse the same callback (or a simplified variant) between a main canvas and a detached scene-view canvas.The function is called once per node in
scene.renderOrder(). Returned commands are in world coords; the caller'sviewis applied at the group level (seerenderSceneToCanvas's implementation).