OptionalfillOptionalstrokeStroke spec. Only solid paint supported through step 4.
OptionalvertexOptional flat RGBA-per-path-anchor color array (length =
4 × countPathAnchors(path), floats in 0..1). The renderer
arc-length-interpolates these per-anchor colors across the
flattened/triangulated mesh between consecutive anchors using the
mesh's anchorA / anchorB / anchorT parameterization.
fill must also be set when using vertexColors. The renderer
only enters the per-vertex shader path when the command has a fill
(the fill provides the opacity uniform; the vertex colors override
the fill's color). Pass any solid fill (e.g. { color: '#fff' })
as the placeholder; the per-vertex colors win in the shader.
Any
FillStylevariant: solid, pattern, or gradient (linear/radial/conic).